In short, Ice’s resistance towards Ground would not hugely impact Ground’s usefulness. An added resistance would still not place Ground on the same level as Fire. ![]() Fighting has five SE and six NVE/immune defending types. I ask the court to look at Fighting for my justification as well. Ground also has the best SE to NVE ratio out of all the types being SE against five types with only two types resisting and a third with immunity. Sooooo many type combos have this relationship including the famous precedent of Fire-Grass-Water. Speaking of common attacking types, let’s talk about Ground! Ice is already SE against Ground so it wouldn’t be surprising if Ice gained a resistance towards them as well. Plus, as mentioned before, Rock, Fire, and Fighting are very common moves so you can easily use these types to take down Ice (Steel Pokémon also commonly learn Rock moves). Ice losing its Steel weakness does not majorly affect Ice as Steel moves aren’t that common as mainly Steel Pokémon use them. There are plenty of types out there that are only SE against two types such as Electric, Dark, and Poison so we can shove Steel into that category. But Ice? I don’t honestly see why it’s SE unless you’re a snowplow. I love how Steel is powerful against Fairy as that really plays into the mythical history of fairies and forged weapons. As such, Steel does not need to be SE against three different types. ![]() First off, Steel can just get out of here! Steel is the best defensive type in the game, period. This may surprise some of you for my choices so I’ll break it down why I chose these types to improve Ice. After a lot of tinkering, pondering and calculating, here’s what I came up with. At the same time, however, we want to ensure that other types aren’t severely nerfed. In our case, we want to up Ice type’s defense to be on par with the average type. Some types are better defenders than attackers (e.g., Poison and Steel) while others are vice versa (e.g., Ground and Rock). In short, I compared each types Super Effective (SE) to Not Very Effective (NVE) ratios for both offense and defense. But how can Gamefreak do that? In order to answer this question I decided to do a quick analysis of all 18 types of Pokémon and determined which types could be nerfed in order to advance Ice Pokémon. Gamefreak needs to fully realize this type and bring it into the fold as a well-rounded type. Ice Pokémon as such, are in desperate need for an upgrade. Personally, I usually train dual-typed Ice Pokémon to mitigate their poor defenses. Meanwhile, defensive Ice Pokémon, like Avalugg or Cryogonal, can not fully live up to their tank desires. As such, many hardcore players favor fast, hard hitting Ice Pokémon, like Weavile, if they want to use them at all. Keep in mind, Fighting, Fire, and Rock moves are plentiful due to the plethora of Pokémon that can learn them. The only type it resists is itself and it’s weak to Fire, Fighting, Rock, and Steel moves. The Ice type is notorious for its great offensive lineup but abysmal defense. But through it all, one type has remained virtually unchanged since Generation 2 and that’s the Ice type. New moves, abilities, and stat changes made weak or irrelevant Pokémon respectful. ![]() ![]() Over the past few Pokémon generations, Gamefreak continuously tweaked and balanced Pokémon to the point that weak types (like Poison) were strengthened while other types (like Fighting) were checked.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |